Games industry reached all time high U.S. sales in 2005

MSNBC: “Overall, sales of console and portable hardware, software and accessories reached $10.5bn, 6 per cent higher than the $9.9bn generated in 2004 and beating the record of $10.3bn achieved in 2002.”

Games are probably the form of entertainment most suitable for the connected and interactive world we are living in. It is especially notable to see how the games industry, historically worse plauged by piracy than either film or music, has begun turning its products into services. Services are difficult to copy, products beg to be copied in a digital world.

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